Who we are
Two founders.
One machine.
No shortcuts.
Neon Monk is an AI-native mobile game studio based in Barcelona. We exist because we believe intelligence-first development is not the future. It is already possible. We are proving it — one game at a time.
The people
Two halves of one system.
Tech & Creative
Eighteen months building Adon from scratch. The production pipeline, the AI architecture, the game template system. This half of the studio turns market signals into shipped games — and makes the machine smarter with every cycle.
Publishing & BD
Twenty years shipping and scaling mobile games. The kill/scale instincts, the publishing network, the commercial pattern recognition. This half of the studio knows what winning looks like before the data confirms it — and encoded that knowledge into the brain.
Most AI gaming studios have technology without publishing instinct. Or publishing instinct without the technology to act on it. We have both. And they compound.
The method
Intelligence first. Always.
No concept enters without a scored hypothesis.
We do not build on instinct. We build on signal.
D1 below 40% is a kill.
D1 below 40% is a kill. Same day. The machine does not negotiate.
Every killed game generates a report.
Every killed game generates a report. Every report sharpens the next decision.
Join
We are not always hiring.
But we are always watching.
Neon Monk runs lean by design. When we grow, it will be because a specific bottleneck demands a specific human.
If you understand mobile publishing, AI-native production, or what it takes to build a game players obsess about — we would like to hear from you.
Reach out